Jikkyou Powerful Pro Yakkyu 4

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Developer: Diamond Head Productions Publisher: Konami

Released: March 14, 1997 6/10

The still-young Power Pro baseball series from Diamond Head and Konami debuts on the N64 with little missing from its typical array of features and gameplay modes. An iconic franchise that Konami still supports to this day, this arcade-style baseball game is known for its extensive array of gameplay options and modes, including its RPG-inspired success mode, where players take a created player through day to day life and training in addition to their role on their designated team. Those familiar with the International Superstar Soccer franchise will see a lot of similarities between how these franchises present the sport in menus, lineups, simulation elements, and other managerial aspects, with the key difference being the product on the field.

Power Pros utilizes a chibi-style design for its players, which is certainly not unique to the world of Japanese baseball titles. It does, however, have probably the most recognizable player design of any title in this group, with the Power Pro design making cameos in many other Konami franchises such as their GameBoy Advance kart racer, Konami Krazy Racers. The design lends an inherent charm to a game that is as easy to pick up and hop right into a game as you would like. Choosing the pennant mode, league mode, arrange mode (make your own lineup and teams), or success mode make for deeper experiences, but the regular competition/exhibition mode can be played with little setup or tinkering and the classic control scheme will still deliver a snappy, charming game of baseball that any fan of the 16-bit Famitsu/RBI or Ken Griffey titles can enjoy easily. Naturally, the biggest drawback as an import title is that all of its deeper modes are extremely text-heavy, particularly success mode, which is the trademark feature of the series. A basic level of Japanese or fan translation guide can probably cover a few months worth of the life sim elements, but it will probably slow an already menu-heavy experience down a bit too much to stick around for. 

This first iteration for the N64 has a particular graphical style that shares a lot with the first few SNES entries. Still very sprite-heavy, with some polygons and actually very good representations of the Japanese baseball stadiums. Worth noting, though, is that there is a very early-N64 sheen to many of the closeups and textures that strongly indicates the time frame we’re looking at. Future N64 Power Pros games would still stick with a sprite-heavy approach, but lean into the classic pixel/hand-drawn approach rather than a digitized flavor. So while the gameplay is certainly on point, this first entry may not necessarily be the one I would reach for to play a quick game, though I would absolutely put the series as a whole in the higher tier of N64 baseball games.

Additional Information

Saves: Controller Pak

Players: 1-2

Compatible With: None

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