MRC: Multi-Racing Championship

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Developer: Genki Publisher: Ocean

Released: September 4, 1997 Rated: E 4/10

It would be great if seeing a developer like Genki contribute a racing title on the N64 could inspire confidence and excitement, given their future pedigree in the genre with the Tokyo Xtreme Racer franchise. But as one of the system’s perennial bargain bin occupiers, even compared to the numerous racing titles in the catalog, it probably isn’t a surprise that MRC: Multi-Racing Championship is more of a quick and dirty effort to get a more serious-looking racing game out on the shelves, especially in the wake of the PS1’s success with Ridge Racer and the hype for the upcoming Gran Turismo. 

The “Multi” prefix in the title is MRC’s main gimmick as it basically attempts to cram both street and off-road racing into one experience and offer a slew of different vehicles to take on the game’s three tracks. And yes, that’s kind of the issue of MRC in one sentence. It wants to be a little bit of everything, and it wants to do it all in one shot without really offering much content or complexity. 10 vehicles in the garage once everything is unlocked and three tracks — seaside, mountain, and downtown — each with a mirror version to simulate a total of six. There are tons of different environments, weather effects, and a respectable average to the actual track design, but the actual race against your field of AI opponents is mainly just going to depend on if you hit all of the shortcuts without losing too much time. So, of course, once it becomes clear that one SUV balances things well enough to take all the off-road shortcuts without losing other stats, you’re basically set to beat the single player championships without much else to bring you back.

“Yeah, dey call dat ‘Da KingRoaduh.’ Dey uh, dey don’t let ya use that no more.”

As an early N64 title, it’s not the best-looking game even as it goes for a fully polygonal look in most areas. It would actually be quite impressive if the many different areas you drive through in a single race lasted more than about five seconds per lap, but for whatever reason we’re just speed running all the potential options we could have gotten entire tracks out of. Add on top of it that we’re in an early N64 title without even the expansion pak to help the draw distance and we can basically assume that all of these tracks are set in Silent Hill with copious amounts of distance fog. The music, unfortunately, doesn’t even have the variety of the tracks, and it’s certainly going for the Ridge Racer comparison there, but with only three tracks, again, the selection is paltry and none of them can hold a candle to the true techno bangers that are on the way for the rest of the N64 library. 

MRC: Multi-Racing Championship is utterly forgettable. Designed like an arcade racer, including checkpoints, time limits, and a set of races that take exactly the length of the run to claw your way into first if you don’t screw up, it’s trying to copy the success of Ridge Racer without the presentation or gameplay gimmick to set it apart. On a system loaded with racing titles in almost every subgenre, this is practically more like a tech demo than anything, even as it comes a year after the scaled-down arcade port of Cruis’n USA and the sprite-heavy Mario Kart 64. There’s not enough content, learning curve, or character here to be worth a second glance. 

Continuing Legacy

As noted, MRC: Multi-Racing Championship was the product of an otherwise high-pedigree racing game developer, Genki, who do have a claim to fame with the Tokyo Xtreme Racer franchise, a series of street-racers with tuning options mostly featured on PlayStation. Genki also developed both Fighter’s Destiny titles and a couple of other N64 titles. 

Additional Information

Saves: Cartridge, Controller Pak (for replays)

Players: 1-2

Compatible With: Rumble Pak

Print Guides: None

Aggregate Critical Reception (GameRankings): 67.06%, based on 14 reviews

Other Releases: JP, July 18, 1997

EU, October 1997

My Streams

Commercials and Print Ads

30-second UK television ad
Featured in Nintendo Power Volume 99 (August 1997)

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